Nickba's Warcraft 3 Resources and Mods
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Nickba's Warcraft 3 Resources and Mods

Nickba's ORPG Official Forum,W3 Mods and Resources
 
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Attribute System
Attributesystem
quest bug?
Huge bug in 4.0 ?
Equipment restriction system.
Quest Help Please
a couple of annoying bugs i would like to point out PLZ fix them
Bugs and Ideas.
Bug of assassin:
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 Training - Monster Types

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aronzei



Posts : 7
Points : 0
Join date : 2009-02-09

PostSubject: Training - Monster Types   Mon Feb 09, 2009 5:09 pm

We know that there are high hp monsters, high attack speed, and spell casters.
How about if killing these monsters give bonus points?
Is there a way to add a code that if monster X is killed player Y gets +0.040 str pts?
I think this is a nice idea.
Reminds me of pokemon and the hidden point system.

Overview:
Killing specific type monsters give you bonus points.
Amount can be uniform OR monster level dependent.
Str types give you BONUS str points.
Agi types give you BONUS agi points
Int... blah blah. Etc.
Normal types give you a little more of all [or nothing at all if they are too troublesome] lol!

Pro's:
They give attribute training a whole new level and feel.

Downside:
They may seem to give an advantage too and may take time to balance too make it fair game wise.
[We hate too see a wizard in training and just see its hp more that our defender don't we?] Very Happy

A bonus 0.010 str for killing str types can be nice even if they are beyond the 10 level range.
Can keep those players from repicking since their character was a little short of strength. Very Happy
HOWEVER this maybe another attribute system AND may interfere with that which is already implemented.

If you [Nickba] thinks this is so, you can lock this post now. Smile
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humaam



Posts : 8
Points : 6
Join date : 2009-08-03

PostSubject: Re: Training - Monster Types   Mon Aug 03, 2009 12:49 am

In my opinion attribute system in this map are amazing. it required lot of time for gaining them, so its free to wizard have more HP than defender
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