Nickba's Warcraft 3 Resources and Mods
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Nickba's Warcraft 3 Resources and Mods

Nickba's ORPG Official Forum,W3 Mods and Resources
 
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Welcome to Nickba's Warcraft 3 Mods!
Looking for Beta testers in Northrend(Europe),pm me.
You can use BlinkGaming.net to host Nickba's ORPG v5.03b and play with others.
Most active topics
Attribute System
Attributesystem
Equipment restriction system.
Quest Help Please
Huge bug in 4.0 ?
quest bug?
a couple of annoying bugs i would like to point out PLZ fix them
Stats of your favorite char =)
ty to nickba
Bug of assassin:

 

 Zero Durability

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aronzei




Posts : 7
Points : 0
Join date : 2009-02-09

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PostSubject: Zero Durability   Zero Durability I_icon_minitimeMon Feb 09, 2009 5:18 pm

How about changing the durability system?

If the item reaches zero, the item effects are neglected BUT item is not destroyed.
This can be implemented [the item bonus neglection] on class specific items eg. 2 handed, 1handed, etc.
So that they can be worn by other classes. [fixes the NeoGlaive issue]

Pro's:
This way the player can leave his/her character without fear of losing the equipment.

players: but i got so much gold?
me: then keep on repairing Smile

He/She can repair the armor/weapon once he/she checks his/her character again.
However an overtrained character can have so much gold. I suggest reducing the gained gold.
You can even make it that if the monster is too weak. It gives no gold at all.
Are there any unique items? Boss dropped, rare, etc. Ones that cannot be bought in the shop.
This way those items cannot be lost through 0 durability. They can be repaired [at the cost of maybe the original price?]
for a higher amount of gold as a compensation by making it reach such a state. This way players will be more conscious of what
they buy, how they train, and how money is managed/saved.

Con's:
Were there any? Nothing.
Just pure pro's. Very Happy
Oh. Troublesome to code. lol!
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Goldschakal

Goldschakal


Posts : 58
Points : 5
Join date : 2009-01-01
Age : 30
Location : Germany

Zero Durability Empty
PostSubject: Re: Zero Durability   Zero Durability I_icon_minitimeMon Feb 09, 2009 5:26 pm

maybe write in red that they will be destroyed if they reach "zero".
also add than a trigger who does that

well think with the repaircost==> itemcost - better lower goldgain - justt like you said
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