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Nickba's Warcraft 3 Resources and Mods

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Attribute System
Attributesystem
quest bug?
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 Attributesystem

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Xabbub

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PostSubject: Attributesystem   Tue Dec 30, 2008 5:56 pm

The attributesystem is nice, but it would be great, if the amount of those 'progressing points' would depend on the mob fighting. Killing a gnoll and a treant are from a different difficulty, as well as taking hits from a gnoll or a boss. The points for int could depend on the mana needed for casting.


Last edited by Xabbub on Thu Jan 08, 2009 11:11 am; edited 1 time in total
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Goldschakal

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PostSubject: Re: Attributesystem   Thu Jan 01, 2009 8:46 pm

May for each attack 0.005 points for agi. also 4000points for 1 str is a bit much and xabb what do u mean with " The points for int could depend on the mana needed for casting."didnt understand that
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Xabbub

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PostSubject: Re: Attributesystem   Fri Jan 02, 2009 12:26 pm

The higher the spellcost the higer the amount of int-dependend progressing points.
Else everyone just spamms the cheapest spell and the other one's stay uncasted in most games.
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aronzei



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PostSubject: Re: Attributesystem   Mon Feb 09, 2009 4:50 pm

how about make it level dependent? the stat gain i mean. eg. lvl 11 assasin training str w/ 6 ring of def on poachers. i mean those are level 2. hmm. what we what is actually a little bit hard to code though. long in fact [the level dependency of the stat gain i mean among other possible variables that maybe added in the future.]

it is good as it is now. easy but sometimes unfair [eg. lvl 22 assasin with 18 str. i barely got any hp on me and i had too commit suicide on trolls just to raise enough points... i usually die too. Very Happy ]
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AngelShade



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PostSubject: Re: Attributesystem   Mon Feb 23, 2009 5:49 pm

Thats the point of that sistem in order to get points u have to sacrifice.
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Nickba
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PostSubject: Re: Attributesystem   Tue Feb 24, 2009 10:12 pm

I think the only bad thing is the intelligence.but it is not very easy to do that Xabbub suggests.
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Goldschakal

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PostSubject: Re: Attributesystem   Wed Feb 25, 2009 1:15 pm

if manacost higher as: 0
and lower as: 100
than do: add varible int +0.01
if manacost higher as: 100
and lower as: 300
than do: add varible int +0.03

maybe that helps - cuz i dunno which varible(s) you are using
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Nickba
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PostSubject: Re: Attributesystem   Wed Feb 25, 2009 7:19 pm

Ok,i will think about it.
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humaam



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PostSubject: Re: Attributesystem   Mon Aug 03, 2009 12:32 am

hello I'm from Indonesia I like your map

I was play your map 12 hour. I use tauren king. its very bored in gaining STR attribute in level 20++
hope you add monster with 20-30 level. and maybe 30 agility point = 1 armor

sorry for my English
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LoveDarkness



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PostSubject: I dont like the attribute system.   Mon Jan 18, 2010 11:47 am

You should use the system where you choose what stats do you want(when you press + and have thos +1:int +1str +1 agi).
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