| Attributesystem | |
|
|
Author | Message |
---|
Xabbub
Posts : 14 Points : 0 Join date : 2008-12-30
| Subject: Attributesystem Tue Dec 30, 2008 5:56 pm | |
| The attributesystem is nice, but it would be great, if the amount of those 'progressing points' would depend on the mob fighting. Killing a gnoll and a treant are from a different difficulty, as well as taking hits from a gnoll or a boss. The points for int could depend on the mana needed for casting.
Last edited by Xabbub on Thu Jan 08, 2009 11:11 am; edited 1 time in total | |
|
| |
Goldschakal
Posts : 58 Points : 5 Join date : 2009-01-01 Age : 30 Location : Germany
| Subject: Re: Attributesystem Thu Jan 01, 2009 8:46 pm | |
| May for each attack 0.005 points for agi. also 4000points for 1 str is a bit much and xabb what do u mean with " The points for int could depend on the mana needed for casting."didnt understand that | |
|
| |
Xabbub
Posts : 14 Points : 0 Join date : 2008-12-30
| Subject: Re: Attributesystem Fri Jan 02, 2009 12:26 pm | |
| The higher the spellcost the higer the amount of int-dependend progressing points. Else everyone just spamms the cheapest spell and the other one's stay uncasted in most games. | |
|
| |
aronzei
Posts : 7 Points : 0 Join date : 2009-02-09
| Subject: Re: Attributesystem Mon Feb 09, 2009 4:50 pm | |
| how about make it level dependent? the stat gain i mean. eg. lvl 11 assasin training str w/ 6 ring of def on poachers. i mean those are level 2. hmm. what we what is actually a little bit hard to code though. long in fact [the level dependency of the stat gain i mean among other possible variables that maybe added in the future.] it is good as it is now. easy but sometimes unfair [eg. lvl 22 assasin with 18 str. i barely got any hp on me and i had too commit suicide on trolls just to raise enough points... i usually die too. ] | |
|
| |
AngelShade
Posts : 8 Points : 3 Join date : 2009-02-23 Age : 36 Location : Romania
| Subject: Re: Attributesystem Mon Feb 23, 2009 5:49 pm | |
| Thats the point of that sistem in order to get points u have to sacrifice. | |
|
| |
Nickba Admin
Posts : 130 Points : 105 Join date : 2008-12-27
| Subject: Re: Attributesystem Tue Feb 24, 2009 10:12 pm | |
| I think the only bad thing is the intelligence.but it is not very easy to do that Xabbub suggests. | |
|
| |
Goldschakal
Posts : 58 Points : 5 Join date : 2009-01-01 Age : 30 Location : Germany
| Subject: Re: Attributesystem Wed Feb 25, 2009 1:15 pm | |
| if manacost higher as: 0 and lower as: 100 than do: add varible int +0.01 if manacost higher as: 100 and lower as: 300 than do: add varible int +0.03
maybe that helps - cuz i dunno which varible(s) you are using | |
|
| |
Nickba Admin
Posts : 130 Points : 105 Join date : 2008-12-27
| Subject: Re: Attributesystem Wed Feb 25, 2009 7:19 pm | |
| Ok,i will think about it. | |
|
| |
humaam
Posts : 8 Points : 6 Join date : 2009-08-03
| Subject: Re: Attributesystem Mon Aug 03, 2009 12:32 am | |
| hello I'm from Indonesia I like your map
I was play your map 12 hour. I use tauren king. its very bored in gaining STR attribute in level 20++ hope you add monster with 20-30 level. and maybe 30 agility point = 1 armor
sorry for my English | |
|
| |
LoveDarkness
Posts : 12 Points : 2 Join date : 2010-01-05
| Subject: I dont like the attribute system. Mon Jan 18, 2010 11:47 am | |
| You should use the system where you choose what stats do you want(when you press + and have thos +1:int +1str +1 agi). | |
|
| |
Sponsored content
| Subject: Re: Attributesystem | |
| |
|
| |
| Attributesystem | |
|